blob: f75a9115d35318be66a8c7060104f602ac99e122 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_padded_array_element {
/* 0x0000 */ int el;
/* 0x0004 */ int8_t tint_pad[12];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[3];
};
struct buf1 {
/* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values;
};
struct tint_padded_array_element_1 {
/* 0x0000 */ float el;
/* 0x0004 */ int8_t tint_pad_1[12];
};
struct tint_array_wrapper_1 {
/* 0x0000 */ tint_padded_array_element_1 arr[2];
};
struct buf0 {
/* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_float_values;
};
struct main_out {
float4 x_GLF_v1_1;
};
struct tint_symbol_2 {
float4 x_GLF_v1_1 [[color(0)]];
};
void main_1(constant buf1& x_7, constant buf0& x_9, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) {
int i = 0;
int j = 0;
int const x_36 = x_7.x_GLF_uniform_int_values.arr[1].el;
i = x_36;
while (true) {
int const x_41 = i;
int const x_43 = x_7.x_GLF_uniform_int_values.arr[0].el;
if ((x_41 < x_43)) {
} else {
break;
}
float const x_47 = x_9.x_GLF_uniform_float_values.arr[0].el;
float const x_49 = x_9.x_GLF_uniform_float_values.arr[1].el;
if ((x_47 > x_49)) {
discard_fragment();
}
int const x_54 = x_7.x_GLF_uniform_int_values.arr[1].el;
j = x_54;
while (true) {
int const x_59 = j;
int const x_61 = x_7.x_GLF_uniform_int_values.arr[0].el;
if ((x_59 < x_61)) {
} else {
break;
}
float const x_65 = (*(tint_symbol_5)).x;
float const x_67 = x_9.x_GLF_uniform_float_values.arr[0].el;
if ((x_65 < x_67)) {
discard_fragment();
}
int const x_72 = x_7.x_GLF_uniform_int_values.arr[2].el;
int const x_75 = x_7.x_GLF_uniform_int_values.arr[1].el;
int const x_78 = x_7.x_GLF_uniform_int_values.arr[1].el;
int const x_81 = x_7.x_GLF_uniform_int_values.arr[2].el;
*(tint_symbol_6) = float4(float(x_72), float(x_75), float(x_78), float(x_81));
{
int const x_84 = j;
j = as_type<int>((as_type<uint>(x_84) + as_type<uint>(1)));
}
}
{
int const x_86 = i;
i = as_type<int>((as_type<uint>(x_86) + as_type<uint>(1)));
}
}
return;
}
fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf1& x_7 [[buffer(1)]], constant buf0& x_9 [[buffer(0)]]) {
thread float4 tint_symbol_7 = 0.0f;
thread float4 tint_symbol_8 = 0.0f;
tint_symbol_7 = gl_FragCoord_param;
main_1(x_7, x_9, &(tint_symbol_7), &(tint_symbol_8));
main_out const tint_symbol_3 = {.x_GLF_v1_1=tint_symbol_8};
tint_symbol_2 const tint_symbol_4 = {.x_GLF_v1_1=tint_symbol_3.x_GLF_v1_1};
return tint_symbol_4;
}