blob: abf71b6c140938434eb7e6d4ec41f631f3003558 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct buf0 {
/* 0x0000 */ int one;
};
struct buf1 {
/* 0x0000 */ int zero;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_6, constant buf1& x_9, thread float4* const tint_symbol_4) {
int i = 0;
float4 v = 0.0f;
*(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f);
i = 0;
while (true) {
int const x_38 = i;
int const x_40 = x_6.one;
if ((x_38 < x_40)) {
} else {
break;
}
while (true) {
int const x_48 = x_6.one;
if ((x_48 == 1)) {
*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
}
{
if (false) {
} else {
break;
}
}
}
{
int const x_52 = i;
i = as_type<int>((as_type<uint>(x_52) + as_type<uint>(1)));
}
}
int const x_55 = x_9.zero;
v.y = float(x_55);
float const x_59 = v.y;
(*(tint_symbol_4)).y = x_59;
return;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]], constant buf1& x_9 [[buffer(1)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_1(x_6, x_9, &(tint_symbol_5));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}