| cbuffer cbuffer_x_6 : register(b1, space0) { |
| uint4 x_6[2]; |
| }; |
| cbuffer cbuffer_x_8 : register(b2, space0) { |
| uint4 x_8[1]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_12 : register(b0, space0) { |
| uint4 x_12[2]; |
| }; |
| |
| void main_1() { |
| uint a = 0u; |
| float b = 0.0f; |
| uint c = 0u; |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const uint x_38 = x_6[scalar_offset / 4][scalar_offset % 4]; |
| const uint scalar_offset_1 = ((16u * uint(0))) / 4; |
| const float x_40 = asfloat(x_8[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| a = (x_38 >> uint(x_40)); |
| b = asfloat(a); |
| c = asuint(b); |
| const uint x_47 = c; |
| const uint scalar_offset_2 = ((16u * uint(0))) / 4; |
| const uint x_49 = x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]; |
| if ((x_47 == x_49)) { |
| const uint scalar_offset_3 = ((16u * uint(0))) / 4; |
| const int x_55 = asint(x_12[scalar_offset_3 / 4][scalar_offset_3 % 4]); |
| const int x_58 = asint(x_12[1].x); |
| const int x_61 = asint(x_12[1].x); |
| const uint scalar_offset_4 = ((16u * uint(0))) / 4; |
| const int x_64 = asint(x_12[scalar_offset_4 / 4][scalar_offset_4 % 4]); |
| x_GLF_color = float4(float(x_55), float(x_58), float(x_61), float(x_64)); |
| } else { |
| const float x_67 = b; |
| x_GLF_color = float4(x_67, x_67, x_67, x_67); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_GLF_color}; |
| const tint_symbol tint_symbol_5 = {tint_symbol_1.x_GLF_color_1}; |
| return tint_symbol_5; |
| } |