| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct buf0 { |
| /* 0x0000 */ packed_float2 injectionSwitch; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| int func_(constant buf0& x_7) { |
| int loop_count = 0; |
| int x_38_phi = 0; |
| loop_count = 0; |
| x_38_phi = 0; |
| while (true) { |
| int x_39 = 0; |
| int x_45_phi = 0; |
| int const x_38 = x_38_phi; |
| int const x_43 = as_type<int>((as_type<uint>(x_38) + as_type<uint>(1))); |
| loop_count = x_43; |
| x_45_phi = x_43; |
| while (true) { |
| int const x_45 = x_45_phi; |
| x_39 = as_type<int>((as_type<uint>(x_45) + as_type<uint>(1))); |
| loop_count = x_39; |
| float const x_50 = x_7.injectionSwitch.x; |
| float const x_52 = x_7.injectionSwitch.y; |
| if ((x_50 < x_52)) { |
| return 1; |
| } |
| float const x_57 = x_7.injectionSwitch.x; |
| float const x_59 = x_7.injectionSwitch.y; |
| if ((x_57 < x_59)) { |
| break; |
| } |
| { |
| x_45_phi = x_39; |
| if ((x_39 < 100)) { |
| } else { |
| break; |
| } |
| } |
| } |
| { |
| x_38_phi = x_39; |
| if ((x_39 < 100)) { |
| } else { |
| break; |
| } |
| } |
| } |
| return 0; |
| } |
| |
| void main_1(constant buf0& x_7, thread float4* const tint_symbol_4) { |
| int const x_31 = func_(x_7); |
| if ((x_31 == 1)) { |
| *(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| } else { |
| *(tint_symbol_4) = float4(1.0f, 1.0f, 1.0f, 1.0f); |
| } |
| return; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(constant buf0& x_7 [[buffer(0)]]) { |
| thread float4 tint_symbol_5 = 0.0f; |
| main_1(x_7, &(tint_symbol_5)); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; |
| tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |
| |