blob: 6ff0d168e8c33bdfc393f4065c7ae48d3ecb94f2 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 [[color(0)]];
};
float3 f_mf22_(thread float2x2* const m) {
while (true) {
return float3(1.0f, 1.0f, 1.0f);
}
return float3(0.0f, 0.0f, 0.0f);
}
void main_1(thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) {
float2x2 param = float2x2(0.0f);
float2x2 x_38_phi = float2x2(0.0f);
float const x_34 = (*(tint_symbol_5)).x;
x_38_phi = float2x2(float2(0.0f, 0.0f), float2(0.0f, 0.0f));
if ((x_34 >= 0.0f)) {
x_38_phi = float2x2(float2(1.0f, 0.0f), float2(0.0f, 1.0f));
}
float2x2 const x_38 = x_38_phi;
param = (x_38 * x_38);
float3 const x_40 = f_mf22_(&(param));
*(tint_symbol_6) = float4(1.0f, 0.0f, 0.0f, 1.0f);
return;
}
fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]]) {
thread float4 tint_symbol_7 = 0.0f;
thread float4 tint_symbol_8 = 0.0f;
tint_symbol_7 = gl_FragCoord_param;
main_1(&(tint_symbol_7), &(tint_symbol_8));
main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_8};
tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1};
return tint_symbol_4;
}