| /* 0x0000 */ packed_float2 resolution; |
| struct tint_array_wrapper { |
| float4 x_GLF_color_1 [[color(0)]]; |
| void main_1(constant buf0& x_6, thread float4* const tint_symbol_6, thread float4* const tint_symbol_7) { |
| tint_array_wrapper indexable = {}; |
| float4 const x_51 = *(tint_symbol_6); |
| float2 const x_54 = x_6.resolution; |
| float2 const x_57 = floor(((float2(x_51.x, x_51.y) / x_54) * 8.0f)); |
| int const x_63 = as_type<int>((as_type<uint>(as_type<int>((as_type<uint>(int(x_57.x)) * as_type<uint>(8)))) + as_type<uint>(int(x_57.y)))); |
| int const x_68 = x_68_phi; |
| x_79 = as_type<int>((as_type<uint>(as_type<int>((as_type<uint>(3) * as_type<uint>(x_68)))) + as_type<uint>(1))); |
| int const x_69 = x_69_phi; |
| x_65_phi = as_type<int>(as_type<int>((as_type<uint>(x_65) + as_type<uint>(as_type<int>(1))))); |
| tint_array_wrapper const tint_symbol_4 = {.arr={float4(0.0f, 0.0f, 0.0f, 1.0f), float4(0.5f, 0.0f, 0.0f, 1.0f), float4(0.0f, 0.5f, 0.0f, 1.0f), float4(0.5f, 0.5f, 0.0f, 1.0f), float4(0.0f, 0.0f, 0.5f, 1.0f), float4(0.5f, 0.0f, 0.5f, 1.0f), float4(0.0f, 0.5f, 0.5f, 1.0f), float4(0.5f, 0.5f, 0.5f, 1.0f), float4(0.0f, 0.0f, 0.0f, 1.0f), float4(1.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(1.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 0.0f, 1.0f, 1.0f), float4(1.0f, 0.0f, 1.0f, 1.0f), float4(0.0f, 1.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f)}}; |
| indexable = tint_symbol_4; |
| float4 const x_83 = indexable.arr[as_type<int>((x_65 % 16))]; |
| fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_6 [[buffer(0)]]) { |
| thread float4 tint_symbol_8 = 0.0f; |
| thread float4 tint_symbol_9 = 0.0f; |
| tint_symbol_8 = gl_FragCoord_param; |
| main_1(x_6, &(tint_symbol_8), &(tint_symbol_9)); |
| main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_9}; |
| tint_symbol_2 const tint_symbol_5 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1}; |