| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct buf0 { |
| /* 0x0000 */ packed_float2 resolution; |
| }; |
| struct tint_array_wrapper { |
| float4 arr[16]; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf0& x_6, thread float4* const tint_symbol_8, thread float4* const tint_symbol_9) { |
| tint_array_wrapper indexable = {}; |
| int x_71 = 0; |
| int x_71_phi = 0; |
| int x_74_phi = 0; |
| float4 const x_54 = *(tint_symbol_8); |
| float2 const x_55 = float2(x_54.x, x_54.y); |
| float2 const x_58 = x_6.resolution; |
| float2 const x_61 = ((x_55 / x_58) * 8.0f); |
| float2 const x_62 = floor(x_61); |
| int const x_69 = as_type<int>((as_type<uint>(as_type<int>((as_type<uint>(int(x_62.x)) * as_type<uint>(8)))) + as_type<uint>(int(x_62.y)))); |
| x_71_phi = 0; |
| x_74_phi = x_69; |
| while (true) { |
| int x_85 = 0; |
| int x_86 = 0; |
| int x_75_phi = 0; |
| x_71 = x_71_phi; |
| int const x_74 = x_74_phi; |
| if ((x_74 > 1)) { |
| } else { |
| break; |
| } |
| if (((x_74 & 1) == 1)) { |
| x_85 = as_type<int>((as_type<uint>(as_type<int>((as_type<uint>(3) * as_type<uint>(x_74)))) + as_type<uint>(1))); |
| x_75_phi = x_85; |
| } else { |
| x_86 = (x_74 / 2); |
| x_75_phi = x_86; |
| } |
| int const x_75 = x_75_phi; |
| { |
| x_71_phi = as_type<int>(as_type<int>((as_type<uint>(x_71) + as_type<uint>(as_type<int>(1))))); |
| x_74_phi = x_75; |
| } |
| } |
| tint_array_wrapper const tint_symbol_4 = {.arr={float4(0.0f, 0.0f, 0.0f, 1.0f), float4(0.5f, 0.0f, 0.0f, 1.0f), float4(0.0f, 0.5f, 0.0f, 1.0f), float4(0.5f, 0.5f, 0.0f, 1.0f), float4(0.0f, 0.0f, 0.5f, 1.0f), float4(0.5f, 0.0f, 0.5f, 1.0f), float4(0.0f, 0.5f, 0.5f, 1.0f), float4(0.5f, 0.5f, 0.5f, 1.0f), float4(0.0f, 0.0f, 0.0f, 1.0f), float4(1.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(1.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 0.0f, 1.0f, 1.0f), float4(1.0f, 0.0f, 1.0f, 1.0f), float4(0.0f, 1.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f)}}; |
| indexable = tint_symbol_4; |
| tint_array_wrapper const x_88 = indexable; |
| tint_array_wrapper const tint_symbol_5 = {.arr={float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f)}}; |
| indexable = tint_symbol_5; |
| indexable = x_88; |
| tint_array_wrapper const tint_symbol_6 = {.arr={float4(0.0f, 0.0f, 0.5f, 1.0f), float4(1.0f, 0.0f, 1.0f, 1.0f), float4(0.0f, 0.5f, 0.5f, 1.0f), float4(0.0f, 1.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f), float4(0.0f, 0.5f, 0.5f, 1.0f), float4(0.0f, 0.5f, 0.5f, 1.0f), float4(0.5f, 0.0f, 0.5f, 1.0f), float4(1.0f, 1.0f, 0.0f, 1.0f), x_54, float4(0.0f, 0.0f, 0.5f, 1.0f), float4(0.5f, 0.5f, 0.0f, 1.0f), float4(0.0f, 0.5f, 0.0f, 1.0f), float4(0.5f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(1.0f, 0.0f, 0.0f, 1.0f)}}; |
| float4 const x_89 = tint_symbol_6.arr[1u]; |
| tint_array_wrapper const x_90 = {.arr={float4(0.5f, 0.0f, 0.5f, 1.0f), float4(0.5f, 0.0f, 0.5f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 0.0f, 0.0f, 1.0f), float4(0.5f, 0.0f, 0.5f, 1.0f), float4(0.5f, 0.5f, 0.5f, 1.0f), float4(1.0f, 0.0f, 1.0f, 1.0f), float4(0.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 8.0f, x_55), float4(0.0f, 0.0f, 0.5f, 1.0f), float4(0.0f, 0.5f, 0.5f, 1.0f), float4(0.5f, 0.0f, 0.5f, 1.0f), float4(1.0f, 1.0f, 0.0f, 1.0f), float4(1.0f, 0.0f, 1.0f, 1.0f), float4(x_61, 0.5f, 1.0f)}}; |
| float4 const x_92 = indexable.arr[as_type<int>((x_71 % 16))]; |
| *(tint_symbol_9) = x_92; |
| return; |
| } |
| |
| fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_6 [[buffer(0)]]) { |
| thread float4 tint_symbol_10 = 0.0f; |
| thread float4 tint_symbol_11 = 0.0f; |
| tint_symbol_10 = gl_FragCoord_param; |
| main_1(x_6, &(tint_symbol_10), &(tint_symbol_11)); |
| main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_11}; |
| tint_symbol_2 const tint_symbol_7 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1}; |
| return tint_symbol_7; |
| } |
| |