| static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_6 : register(b0, space0) { |
| uint4 x_6[1]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| float4 indexable[16] = (float4[16])0; |
| int x_71 = 0; |
| int x_71_phi = 0; |
| int x_74_phi = 0; |
| const float4 x_54 = gl_FragCoord; |
| const float2 x_55 = float2(x_54.x, x_54.y); |
| const float2 x_58 = asfloat(x_6[0].xy); |
| const float2 x_61 = ((x_55 / x_58) * 8.0f); |
| const float2 x_62 = floor(x_61); |
| const int x_69 = ((int(x_62.x) * 8) + int(x_62.y)); |
| x_71_phi = 0; |
| x_74_phi = x_69; |
| while (true) { |
| int x_85 = 0; |
| int x_86 = 0; |
| int x_75_phi = 0; |
| x_71 = x_71_phi; |
| const int x_74 = x_74_phi; |
| if ((x_74 > 1)) { |
| } else { |
| break; |
| } |
| if (((x_74 & 1) == 1)) { |
| x_85 = ((3 * x_74) + 1); |
| x_75_phi = x_85; |
| } else { |
| x_86 = (x_74 / 2); |
| x_75_phi = x_86; |
| } |
| const int x_75 = x_75_phi; |
| { |
| x_71_phi = asint((x_71 + asint(1))); |
| x_74_phi = x_75; |
| } |
| } |
| const float4 tint_symbol_5[16] = {float4(0.0f, 0.0f, 0.0f, 1.0f), float4(0.5f, 0.0f, 0.0f, 1.0f), float4(0.0f, 0.5f, 0.0f, 1.0f), float4(0.5f, 0.5f, 0.0f, 1.0f), float4(0.0f, 0.0f, 0.5f, 1.0f), float4(0.5f, 0.0f, 0.5f, 1.0f), float4(0.0f, 0.5f, 0.5f, 1.0f), float4(0.5f, 0.5f, 0.5f, 1.0f), float4(0.0f, 0.0f, 0.0f, 1.0f), float4(1.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(1.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 0.0f, 1.0f, 1.0f), float4(1.0f, 0.0f, 1.0f, 1.0f), float4(0.0f, 1.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f)}; |
| indexable = tint_symbol_5; |
| const float4 x_88[16] = indexable; |
| const float4 tint_symbol_6[16] = {float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f)}; |
| indexable = tint_symbol_6; |
| indexable = x_88; |
| const float4 tint_symbol_7[16] = {float4(0.0f, 0.0f, 0.5f, 1.0f), float4(1.0f, 0.0f, 1.0f, 1.0f), float4(0.0f, 0.5f, 0.5f, 1.0f), float4(0.0f, 1.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f), float4(0.0f, 0.5f, 0.5f, 1.0f), float4(0.0f, 0.5f, 0.5f, 1.0f), float4(0.5f, 0.0f, 0.5f, 1.0f), float4(1.0f, 1.0f, 0.0f, 1.0f), x_54, float4(0.0f, 0.0f, 0.5f, 1.0f), float4(0.5f, 0.5f, 0.0f, 1.0f), float4(0.0f, 0.5f, 0.0f, 1.0f), float4(0.5f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(1.0f, 0.0f, 0.0f, 1.0f)}; |
| const float4 x_89 = tint_symbol_7[1u]; |
| const float4 x_90[16] = {float4(0.5f, 0.0f, 0.5f, 1.0f), float4(0.5f, 0.0f, 0.5f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 0.0f, 0.0f, 1.0f), float4(0.5f, 0.0f, 0.5f, 1.0f), float4(0.5f, 0.5f, 0.5f, 1.0f), float4(1.0f, 0.0f, 1.0f, 1.0f), float4(0.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 8.0f, x_55), float4(0.0f, 0.0f, 0.5f, 1.0f), float4(0.0f, 0.5f, 0.5f, 1.0f), float4(0.5f, 0.0f, 0.5f, 1.0f), float4(1.0f, 1.0f, 0.0f, 1.0f), float4(1.0f, 0.0f, 1.0f, 1.0f), float4(x_61, 0.5f, 1.0f)}; |
| const float4 x_92 = indexable[asint((x_71 % 16))]; |
| x_GLF_color = x_92; |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 gl_FragCoord_param : SV_Position; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| const main_out tint_symbol_3 = {x_GLF_color}; |
| const tint_symbol_2 tint_symbol_8 = {tint_symbol_3.x_GLF_color_1}; |
| return tint_symbol_8; |
| } |