blob: 3a417dfd0d1c0ddae43d19f4c74bee5053a4711d [file] [log] [blame]
void set_float3(inout float3 vec, int idx, float val) {
vec = (idx.xxx == int3(0, 1, 2)) ? val.xxx : vec;
}
cbuffer cbuffer_x_10 : register(b0, space0) {
uint4 x_10[1];
};
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_16 : register(b1, space0) {
uint4 x_16[1];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
float compute_value_f1_f1_(inout float limit, inout float thirty_two) {
float x_104 = 0.0f;
float x_104_phi = 0.0f;
int x_107_phi = 0;
x_104_phi = -0.5f;
x_107_phi = 1;
while (true) {
float x_126 = 0.0f;
float x_125 = 0.0f;
int x_108 = 0;
float x_105_phi = 0.0f;
x_104 = x_104_phi;
const int x_107 = x_107_phi;
if ((x_107 < 800)) {
} else {
break;
}
float x_124 = 0.0f;
float x_125_phi = 0.0f;
if (((x_107 % 32) == 0)) {
x_126 = (x_104 + 0.400000006f);
x_105_phi = x_126;
} else {
const float x_118 = thirty_two;
x_125_phi = x_104;
if (((float(x_107) % round(x_118)) <= 0.01f)) {
x_124 = (x_104 + 100.0f);
x_125_phi = x_124;
}
x_125 = x_125_phi;
x_105_phi = x_125;
}
float x_105 = 0.0f;
x_105 = x_105_phi;
const float x_128 = limit;
if ((float(x_107) >= x_128)) {
return x_105;
}
{
x_108 = (x_107 + 1);
x_104_phi = x_105;
x_107_phi = x_108;
}
}
return x_104;
}
void main_1() {
float3 c = float3(0.0f, 0.0f, 0.0f);
float param = 0.0f;
float param_1 = 0.0f;
float param_2 = 0.0f;
float param_3 = 0.0f;
float3 x_54 = float3(0.0f, 0.0f, 0.0f);
int x_74_phi = 0;
c = float3(7.0f, 8.0f, 9.0f);
const float x_56 = asfloat(x_10[0].x);
const float x_58 = round((x_56 * 0.125f));
const float x_60 = gl_FragCoord.x;
param = x_60;
param_1 = x_58;
const float x_61 = compute_value_f1_f1_(param, param_1);
c.x = x_61;
const float x_64 = gl_FragCoord.y;
param_2 = x_64;
param_3 = x_58;
const float x_65 = compute_value_f1_f1_(param_2, param_3);
c.y = x_65;
const float x_67 = c.x;
x_54 = c;
const float x_70 = x_54.y;
c.z = (x_67 + x_70);
x_74_phi = 0;
while (true) {
int x_75 = 0;
const int x_74 = x_74_phi;
if ((x_74 < 3)) {
} else {
break;
}
const int x_80_save = x_74;
const float x_81 = c[x_80_save];
if ((x_81 >= 1.0f)) {
const float x_86 = asfloat(x_16[0].x);
const float x_88 = asfloat(x_16[0].y);
if ((x_86 > x_88)) {
discard;
}
const float x_92 = c[x_80_save];
const float x_93 = c[x_80_save];
set_float3(c, x_80_save, (x_92 * x_93));
}
{
x_75 = (x_74 + 1);
x_74_phi = x_75;
}
}
const float3 x_97 = normalize(abs(c));
x_GLF_color = float4(x_97.x, x_97.y, x_97.z, 1.0f);
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 gl_FragCoord_param : SV_Position;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
gl_FragCoord = gl_FragCoord_param;
main_1();
const main_out tint_symbol_3 = {x_GLF_color};
const tint_symbol_2 tint_symbol_6 = {tint_symbol_3.x_GLF_color_1};
return tint_symbol_6;
}