| [[block]] |
| struct buf1 { |
| injectionSwitch : vec2<f32>; |
| }; |
| |
| [[block]] |
| struct buf0 { |
| resolution : vec2<f32>; |
| }; |
| |
| [[group(0), binding(1)]] var<uniform> x_11 : buf1; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| var<private> gl_FragCoord : vec4<f32>; |
| |
| [[group(0), binding(0)]] var<uniform> x_19 : buf0; |
| |
| fn pointInTriangle_vf2_vf2_vf2_vf2_(p : ptr<function, vec2<f32>>, a : ptr<function, vec2<f32>>, b : ptr<function, vec2<f32>>, c : ptr<function, vec2<f32>>) -> i32 { |
| var x_78 : f32; |
| var x_79 : f32; |
| var x_80 : f32; |
| var param : vec2<f32>; |
| var param_1 : vec2<f32>; |
| var param_2 : vec2<f32>; |
| var param_3 : vec2<f32>; |
| var param_4 : vec2<f32>; |
| var param_5 : vec2<f32>; |
| var x_147 : bool; |
| var x_203 : bool; |
| var x_148_phi : bool; |
| var x_204_phi : bool; |
| let x_81 : ptr<function, f32> = &((*(p)).x); |
| let x_82 : f32 = *(x_81); |
| let x_83 : ptr<function, f32> = &((*(a)).x); |
| let x_84 : f32 = *(x_83); |
| let x_86 : ptr<function, f32> = &((*(p)).y); |
| let x_87 : f32 = *(x_86); |
| let x_88 : ptr<function, f32> = &((*(a)).y); |
| let x_89 : f32 = *(x_88); |
| let x_92 : ptr<function, f32> = &((*(b)).x); |
| let x_93 : f32 = *(x_92); |
| let x_94 : f32 = *(x_83); |
| let x_96 : ptr<function, f32> = &((*(b)).y); |
| let x_97 : f32 = *(x_96); |
| let x_98 : f32 = *(x_88); |
| param = vec2<f32>((x_82 - x_84), (x_87 - x_89)); |
| param_1 = vec2<f32>((x_93 - x_94), (x_97 - x_98)); |
| let x_102 : f32 = param.x; |
| let x_104 : f32 = param_1.y; |
| let x_107 : f32 = param_1.x; |
| let x_109 : f32 = param.y; |
| let x_111 : f32 = ((x_102 * x_104) - (x_107 * x_109)); |
| x_80 = x_111; |
| let x_112 : f32 = *(x_81); |
| let x_113 : f32 = *(x_92); |
| let x_115 : f32 = *(x_86); |
| let x_116 : f32 = *(x_96); |
| let x_119 : ptr<function, f32> = &((*(c)).x); |
| let x_120 : f32 = *(x_119); |
| let x_121 : f32 = *(x_92); |
| let x_123 : ptr<function, f32> = &((*(c)).y); |
| let x_124 : f32 = *(x_123); |
| let x_125 : f32 = *(x_96); |
| param_2 = vec2<f32>((x_112 - x_113), (x_115 - x_116)); |
| param_3 = vec2<f32>((x_120 - x_121), (x_124 - x_125)); |
| let x_129 : f32 = param_2.x; |
| let x_131 : f32 = param_3.y; |
| let x_134 : f32 = param_3.x; |
| let x_136 : f32 = param_2.y; |
| let x_138 : f32 = ((x_129 * x_131) - (x_134 * x_136)); |
| x_79 = x_138; |
| let x_139 : bool = (x_111 < 0.0); |
| let x_141 : bool = (x_139 && (x_138 < 0.0)); |
| x_148_phi = x_141; |
| if (!(x_141)) { |
| x_147 = ((x_111 >= 0.0) && (x_138 >= 0.0)); |
| x_148_phi = x_147; |
| } |
| var x_153_phi : i32; |
| let x_148 : bool = x_148_phi; |
| if (!(x_148)) { |
| x_153_phi = 0; |
| loop { |
| var x_154 : i32; |
| var x_164_phi : i32; |
| let x_153 : i32 = x_153_phi; |
| let x_159 : f32 = x_11.injectionSwitch.y; |
| let x_160 : i32 = i32(x_159); |
| if ((x_153 < x_160)) { |
| } else { |
| break; |
| } |
| x_GLF_color = vec4<f32>(1.0, 1.0, 1.0, 1.0); |
| x_164_phi = 0; |
| loop { |
| var x_165 : i32; |
| let x_164 : i32 = x_164_phi; |
| if ((x_164 < x_160)) { |
| } else { |
| break; |
| } |
| x_GLF_color = vec4<f32>(1.0, 1.0, 1.0, 1.0); |
| |
| continuing { |
| x_165 = (x_164 + 1); |
| x_164_phi = x_165; |
| } |
| } |
| |
| continuing { |
| x_154 = (x_153 + 1); |
| x_153_phi = x_154; |
| } |
| } |
| return 0; |
| } |
| let x_171 : f32 = *(x_81); |
| let x_172 : f32 = *(x_119); |
| let x_174 : f32 = *(x_86); |
| let x_175 : f32 = *(x_123); |
| let x_178 : f32 = *(x_83); |
| let x_179 : f32 = *(x_119); |
| let x_181 : f32 = *(x_88); |
| let x_182 : f32 = *(x_123); |
| param_4 = vec2<f32>((x_171 - x_172), (x_174 - x_175)); |
| param_5 = vec2<f32>((x_178 - x_179), (x_181 - x_182)); |
| let x_186 : f32 = param_4.x; |
| let x_188 : f32 = param_5.y; |
| let x_191 : f32 = param_5.x; |
| let x_193 : f32 = param_4.y; |
| let x_195 : f32 = ((x_186 * x_188) - (x_191 * x_193)); |
| x_78 = x_195; |
| let x_197 : bool = (x_139 && (x_195 < 0.0)); |
| x_204_phi = x_197; |
| if (!(x_197)) { |
| x_203 = ((x_111 >= 0.0) && (x_195 >= 0.0)); |
| x_204_phi = x_203; |
| } |
| let x_204 : bool = x_204_phi; |
| if (!(x_204)) { |
| return 0; |
| } |
| return 1; |
| } |
| |
| fn main_1() { |
| var param_6 : vec2<f32>; |
| var param_7 : vec2<f32>; |
| var param_8 : vec2<f32>; |
| var param_9 : vec2<f32>; |
| let x_60 : vec4<f32> = gl_FragCoord; |
| let x_63 : vec2<f32> = x_19.resolution; |
| param_6 = (vec2<f32>(x_60.x, x_60.y) / x_63); |
| param_7 = vec2<f32>(0.699999988, 0.300000012); |
| param_8 = vec2<f32>(0.5, 0.899999976); |
| param_9 = vec2<f32>(0.100000001, 0.400000006); |
| let x_65 : i32 = pointInTriangle_vf2_vf2_vf2_vf2_(&(param_6), &(param_7), &(param_8), &(param_9)); |
| if ((x_65 == 1)) { |
| let x_71 : f32 = x_11.injectionSwitch.y; |
| let x_73 : f32 = x_11.injectionSwitch.x; |
| if ((x_71 >= x_73)) { |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| } |
| } else { |
| x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 1.0); |
| } |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| return main_out(x_GLF_color); |
| } |