blob: fcba4ccff0f5bad9b2e1222a684342d44b0039ea [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct main_out {
int x_4_1;
float4 gl_Position;
};
struct tint_symbol_2 {
float3 x_2_param [[attribute(0)]];
int x_3_param [[attribute(1)]];
};
struct tint_symbol_3 {
int x_4_1 [[user(locn0)]];
float4 gl_Position [[position]];
};
void main_1(thread float3* const tint_symbol_6, thread float4* const tint_symbol_7, thread int* const tint_symbol_8, thread int* const tint_symbol_9) {
float3 const x_22 = *(tint_symbol_6);
*(tint_symbol_7) = float4(x_22, 1.0f);
*(tint_symbol_8) = *(tint_symbol_9);
return;
}
vertex tint_symbol_3 tint_symbol(tint_symbol_2 tint_symbol_1 [[stage_in]]) {
thread float3 tint_symbol_10 = 0.0f;
thread int tint_symbol_11 = 0;
thread float4 tint_symbol_12 = 0.0f;
thread int tint_symbol_13 = 0;
float3 const x_2_param = tint_symbol_1.x_2_param;
int const x_3_param = tint_symbol_1.x_3_param;
tint_symbol_10 = x_2_param;
tint_symbol_11 = x_3_param;
main_1(&(tint_symbol_10), &(tint_symbol_12), &(tint_symbol_13), &(tint_symbol_11));
main_out const tint_symbol_4 = {.x_4_1=tint_symbol_13, .gl_Position=tint_symbol_12};
tint_symbol_3 const tint_symbol_5 = {.x_4_1=tint_symbol_4.x_4_1, .gl_Position=tint_symbol_4.gl_Position};
return tint_symbol_5;
}