blob: 0097cb232ce462dc9363d96478a63fdc9858a9c3 [file] [log] [blame]
static float4 x_2 = float4(0.0f, 0.0f, 0.0f, 0.0f);
static int x_3 = 0;
static int x_4 = 0;
RWTexture2D<int4> x_5 : register(u0, space0);
void main_1() {
x_4 = 1;
const float4 x_23 = x_2;
const int x_27 = int(x_23.x);
const int x_28 = int(x_23.y);
if (((((x_27 & 1) + (x_28 & 1)) + x_3) == int(x_23.z))) {
}
x_5[int2(x_27, x_28)] = int4(x_27, 0, 0, 0);
return;
}
struct main_out {
int x_4_1;
};
struct tint_symbol_1 {
int x_3_param : TEXCOORD0;
float4 x_2_param : SV_Position;
};
struct tint_symbol_2 {
int x_4_1 : SV_Target0;
};
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const float4 x_2_param = tint_symbol.x_2_param;
const int x_3_param = tint_symbol.x_3_param;
x_2 = x_2_param;
x_3 = x_3_param;
main_1();
const main_out tint_symbol_3 = {x_4};
const tint_symbol_2 tint_symbol_4 = {tint_symbol_3.x_4_1};
return tint_symbol_4;
}