blob: 7f6fbb6f6ed71c9d4ae8d24726f05affb946b566 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct main_out {
int x_4_1;
};
struct tint_symbol_2 {
int x_3_param [[user(locn0)]];
};
struct tint_symbol_3 {
int x_4_1 [[color(0)]];
};
void main_1(thread int* const tint_symbol_6, thread float4* const tint_symbol_7, thread int* const tint_symbol_8, texture2d<int, access::write> tint_symbol_9) {
*(tint_symbol_6) = 1;
float4 const x_23 = *(tint_symbol_7);
int const x_27 = int(x_23.x);
int const x_28 = int(x_23.y);
int const x_33 = *(tint_symbol_8);
if ((as_type<int>((as_type<uint>(as_type<int>((as_type<uint>((x_27 & 1)) + as_type<uint>((x_28 & 1))))) + as_type<uint>(x_33))) == int(x_23.z))) {
}
tint_symbol_9.write(int4(x_27, 0, 0, 0), uint2(int2(x_27, x_28)));
return;
}
fragment tint_symbol_3 tint_symbol(texture2d<int, access::write> tint_symbol_13 [[texture(0)]], float4 x_2_param [[position]], tint_symbol_2 tint_symbol_1 [[stage_in]]) {
thread float4 tint_symbol_10 = 0.0f;
thread int tint_symbol_11 = 0;
thread int tint_symbol_12 = 0;
int const x_3_param = tint_symbol_1.x_3_param;
tint_symbol_10 = x_2_param;
tint_symbol_11 = x_3_param;
main_1(&(tint_symbol_12), &(tint_symbol_10), &(tint_symbol_11), tint_symbol_13);
main_out const tint_symbol_4 = {.x_4_1=tint_symbol_12};
tint_symbol_3 const tint_symbol_5 = {.x_4_1=tint_symbol_4.x_4_1};
return tint_symbol_5;
}