blob: c94c14d3f109a612c13122d24f5a1d2d8695a19e [file] [log] [blame]
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
static int out_data = 0;
void main_1() {
bool x_is_odd = false;
bool y_is_odd = false;
const float x_24 = gl_FragCoord.x;
x_is_odd = ((int(x_24) & 1) == 1);
const float x_29 = gl_FragCoord.y;
y_is_odd = ((int(x_29) & 1) == 1);
out_data = ((x_is_odd | y_is_odd) ? 1 : 0);
return;
}
struct main_out {
int out_data_1;
};
struct tint_symbol_1 {
float4 gl_FragCoord_param : SV_Position;
};
struct tint_symbol_2 {
int out_data_1 : SV_Target0;
};
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
gl_FragCoord = gl_FragCoord_param;
main_1();
const main_out tint_symbol_3 = {out_data};
const tint_symbol_2 tint_symbol_4 = {tint_symbol_3.out_data_1};
return tint_symbol_4;
}