blob: 9d51ceded7b4da4725d374a933f78c7eb9e427a7 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct main_out {
int out_data_1;
};
struct tint_symbol_2 {
int out_data_1 [[color(0)]];
};
void main_1(thread float4* const tint_symbol_5, thread int* const tint_symbol_6) {
bool x_is_odd = false;
bool y_is_odd = false;
float const x_24 = (*(tint_symbol_5)).x;
x_is_odd = ((int(x_24) & 1) == 1);
float const x_29 = (*(tint_symbol_5)).y;
y_is_odd = ((int(x_29) & 1) == 1);
bool const x_33 = x_is_odd;
bool const x_34 = y_is_odd;
*(tint_symbol_6) = select(0, 1, (x_33 | x_34));
return;
}
fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]]) {
thread float4 tint_symbol_7 = 0.0f;
thread int tint_symbol_8 = 0;
tint_symbol_7 = gl_FragCoord_param;
main_1(&(tint_symbol_7), &(tint_symbol_8));
main_out const tint_symbol_3 = {.out_data_1=tint_symbol_8};
tint_symbol_2 const tint_symbol_4 = {.out_data_1=tint_symbol_3.out_data_1};
return tint_symbol_4;
}