blob: e0b9f7dbeadabfbd27027643b856d7cbd846c649 [file] [log] [blame]
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var i : i32;
var j : i32;
i = 0;
j = 1;
loop {
let x_28 : i32 = i;
let x_29 : i32 = j;
if ((x_28 < clamp(x_29, 5, 9))) {
} else {
break;
}
let x_33 : i32 = i;
i = (x_33 + 1);
let x_35 : i32 = j;
j = (x_35 + 1);
}
let x_37 : i32 = i;
let x_39 : i32 = j;
if (((x_37 == 9) && (x_39 == 10))) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
} else {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>;
};
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}