blob: a764703054df11901a28d28e9fbc6da1f76abbf3 [file] [log] [blame]
struct Uniforms {
modelViewProjectionMatrix : mat4x4<f32>;
}
[[binding(0), group(0)]] var<uniform> uniforms : Uniforms;
struct VertexInput {
[[location(0)]]
cur_position : vec4<f32>;
[[location(1)]]
color : vec4<f32>;
}
struct VertexOutput {
[[location(0)]]
vtxFragColor : vec4<f32>;
[[builtin(position)]]
Position : vec4<f32>;
}
[[stage(vertex)]]
fn vtx_main(input : VertexInput) -> VertexOutput {
var output : VertexOutput;
output.Position = (uniforms.modelViewProjectionMatrix * input.cur_position);
output.vtxFragColor = input.color;
return output;
}
[[stage(fragment)]]
fn frag_main([[location(0)]] fragColor : vec4<f32>) -> [[location(0)]] vec4<f32> {
return fragColor;
}