| // Copyright 2020 The Tint Authors. | 
 | // | 
 | // Licensed under the Apache License, Version 2.0 (the "License"); | 
 | // you may not use this file except in compliance with the License. | 
 | // You may obtain a copy of the License at | 
 | // | 
 | //     http://www.apache.org/licenses/LICENSE-2.0 | 
 | // | 
 | // Unless required by applicable law or agreed to in writing, software | 
 | // distributed under the License is distributed on an "AS IS" BASIS, | 
 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 | // See the License for the specific language governing permissions and | 
 | // limitations under the License. | 
 |  | 
 | #include "src/ast/depth_texture.h" | 
 |  | 
 | #include "src/program_builder.h" | 
 |  | 
 | TINT_INSTANTIATE_TYPEINFO(tint::ast::DepthTexture); | 
 |  | 
 | namespace tint { | 
 | namespace ast { | 
 | namespace { | 
 |  | 
 | bool IsValidDepthDimension(TextureDimension dim) { | 
 |   return dim == TextureDimension::k2d || dim == TextureDimension::k2dArray || | 
 |          dim == TextureDimension::kCube || dim == TextureDimension::kCubeArray; | 
 | } | 
 |  | 
 | }  // namespace | 
 |  | 
 | DepthTexture::DepthTexture(ProgramID pid, const Source& src, TextureDimension d) | 
 |     : Base(pid, src, d) { | 
 |   TINT_ASSERT(AST, IsValidDepthDimension(dim)); | 
 | } | 
 |  | 
 | DepthTexture::DepthTexture(DepthTexture&&) = default; | 
 |  | 
 | DepthTexture::~DepthTexture() = default; | 
 |  | 
 | std::string DepthTexture::FriendlyName(const SymbolTable&) const { | 
 |   std::ostringstream out; | 
 |   out << "texture_depth_" << dim; | 
 |   return out.str(); | 
 | } | 
 |  | 
 | const DepthTexture* DepthTexture::Clone(CloneContext* ctx) const { | 
 |   auto src = ctx->Clone(source); | 
 |   return ctx->dst->create<DepthTexture>(src, dim); | 
 | } | 
 |  | 
 | }  // namespace ast | 
 | }  // namespace tint |