blob: 05314d0c0fceb5b6171b5216c458cba3c3237cdc [file] [log] [blame]
[[group(1), binding(0)]] var arg_0 : texture_storage_2d_array<rgba8unorm, write>;
fn textureNumLayers_09d05d() {
var res : i32 = textureNumLayers(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
textureNumLayers_09d05d();
return vec4<f32>();
}
[[stage(fragment)]]
fn fragment_main() {
textureNumLayers_09d05d();
}
[[stage(compute)]]
fn compute_main() {
textureNumLayers_09d05d();
}