blob: 2d3ff58b15e3c5ec4e0cb9a07c548c19b5c679cd [file] [log] [blame]
[[group(1), binding(0)]] var arg_0 : texture_depth_2d_array;
[[group(1), binding(1)]] var arg_1 : sampler;
fn textureSampleLevel_ba93b3() {
var res : f32 = textureSampleLevel(arg_0, arg_1, vec2<f32>(), 1, 1, vec2<i32>());
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
textureSampleLevel_ba93b3();
return vec4<f32>();
}
[[stage(fragment)]]
fn fragment_main() {
textureSampleLevel_ba93b3();
}
[[stage(compute)]]
fn compute_main() {
textureSampleLevel_ba93b3();
}