| var<private> position : vec4<f32>; |
| |
| var<private> frag_color : vec4<f32>; |
| |
| var<private> gl_Position : vec4<f32>; |
| |
| fn main_1() { |
| let x_21 : vec4<f32> = position; |
| gl_Position = x_21; |
| let x_23 : vec4<f32> = position; |
| frag_color = (x_23 * 0.5); |
| return; |
| } |
| |
| struct main_out { |
| [[builtin(position)]] |
| gl_Position : vec4<f32>; |
| [[location(1)]] |
| frag_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(vertex)]] |
| fn main([[location(0)]] position_param : vec4<f32>) -> main_out { |
| position = position_param; |
| main_1(); |
| return main_out(gl_Position, frag_color); |
| } |