| struct buf0 { |
| one : i32; |
| }; |
| |
| [[group(0), binding(0)]] var<uniform> x_8 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn func_() -> i32 { |
| var ret : i32; |
| var i : i32; |
| ret = 0; |
| i = 3; |
| loop { |
| let x_39 : i32 = i; |
| let x_40 : i32 = i; |
| if ((x_39 > (x_40 & 1))) { |
| } else { |
| break; |
| } |
| let x_44 : i32 = ret; |
| ret = (x_44 + 1); |
| |
| continuing { |
| let x_47 : i32 = x_8.one; |
| let x_48 : i32 = i; |
| i = (x_48 - x_47); |
| } |
| } |
| let x_50 : i32 = ret; |
| return x_50; |
| } |
| |
| fn main_1() { |
| let x_29 : i32 = func_(); |
| if ((x_29 == 2)) { |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| } else { |
| x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0); |
| } |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |