[[group(1), binding(0)]] var arg_0 : texture_storage_2d_array<rg32sint, write>; | |
fn textureNumLayers_058cc3() { | |
var res : i32 = textureNumLayers(arg_0); | |
} | |
[[stage(vertex)]] | |
fn vertex_main() -> [[builtin(position)]] vec4<f32> { | |
textureNumLayers_058cc3(); | |
return vec4<f32>(); | |
} | |
[[stage(fragment)]] | |
fn fragment_main() { | |
textureNumLayers_058cc3(); | |
} | |
[[stage(compute), workgroup_size(1)]] | |
fn compute_main() { | |
textureNumLayers_058cc3(); | |
} |