blob: 8fc7af49ef40f4f02833afdfc60493fa42cbf53b [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureSample_38bbb9(depth2d<float, access::sample> tint_symbol, sampler tint_symbol_1) {
float res = tint_symbol.sample(tint_symbol_1, float2());
}
fragment void fragment_main(depth2d<float, access::sample> tint_symbol_2 [[texture(0)]], sampler tint_symbol_3 [[sampler(0)]]) {
textureSample_38bbb9(tint_symbol_2, tint_symbol_3);
return;
}