SKIP: FAILED | |
#version 310 es | |
precision mediump float; | |
uniform highp sampler2D arg_0; | |
void textureSample_667d76() { | |
float res = texture(arg_0, vec2(0.0f, 0.0f), ivec2(0, 0)).x; | |
} | |
void fragment_main() { | |
textureSample_667d76(); | |
return; | |
} | |
void main() { | |
fragment_main(); | |
} | |
Error parsing GLSL shader: | |
ERROR: 0:8: 'texture' : no matching overloaded function found | |
ERROR: 0:8: '' : compilation terminated | |
ERROR: 2 compilation errors. No code generated. | |