| struct tint_symbol { |
| float4 value : SV_Position; |
| }; |
| |
| void pack4x8snorm_4d22e7() { |
| int4 tint_tmp = int4(round(clamp(float4(0.0f, 0.0f, 0.0f, 0.0f), -1.0, 1.0) * 127.0)) & 0xff; |
| uint res = asuint(tint_tmp.x | tint_tmp.y << 8 | tint_tmp.z << 16 | tint_tmp.w << 24); |
| } |
| |
| tint_symbol vertex_main() { |
| pack4x8snorm_4d22e7(); |
| const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; |
| return tint_symbol_1; |
| } |
| |
| void fragment_main() { |
| pack4x8snorm_4d22e7(); |
| return; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void compute_main() { |
| pack4x8snorm_4d22e7(); |
| return; |
| } |
| |