blob: de68cc14e64f508a102e2ad0b5ecf806dea4f747 [file] [log] [blame]
struct tint_symbol {
float4 value : SV_Position;
};
void select_28a27e() {
uint3 res = (bool3(false, false, false) ? uint3(0u, 0u, 0u) : uint3(0u, 0u, 0u));
}
tint_symbol vertex_main() {
select_28a27e();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
select_28a27e();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
select_28a27e();
return;
}