struct tint_symbol { | |
float4 value : SV_Position; | |
}; | |
Texture2DArray arg_0 : register(t0, space1); | |
SamplerState arg_1 : register(s1, space1); | |
void textureSampleLevel_1bf73e() { | |
float res = arg_0.SampleLevel(arg_1, float3(0.0f, 0.0f, float(1)), 1); | |
} | |
tint_symbol vertex_main() { | |
textureSampleLevel_1bf73e(); | |
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; | |
return tint_symbol_1; | |
} | |
void fragment_main() { | |
textureSampleLevel_1bf73e(); | |
return; | |
} | |
[numthreads(1, 1, 1)] | |
void compute_main() { | |
textureSampleLevel_1bf73e(); | |
return; | |
} | |