| static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_6 : register(b0, space0) { |
| uint4 x_6[1]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| bool x_30 = false; |
| float x_47 = 0.0f; |
| const float x_29 = asfloat(x_6[0].x); |
| x_30 = (x_29 > 1.0f); |
| if (x_30) { |
| while (true) { |
| float x_47_phi = 0.0f; |
| while (true) { |
| const float x_41 = gl_FragCoord.x; |
| if ((x_41 < 0.0f)) { |
| if (x_30) { |
| x_47_phi = 1.0f; |
| break; |
| } else { |
| continue; |
| } |
| continue; |
| } |
| x_47_phi = 0.0f; |
| break; |
| } |
| x_47 = x_47_phi; |
| break; |
| } |
| float4 x_48_1 = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| x_48_1.y = x_47; |
| x_GLF_color = x_48_1; |
| } |
| x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 gl_FragCoord_param : SV_Position; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| const main_out tint_symbol_3 = {x_GLF_color}; |
| const tint_symbol_2 tint_symbol_5 = {tint_symbol_3.x_GLF_color_1}; |
| return tint_symbol_5; |
| } |