| // Copyright 2020 The Tint Authors. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "src/ast/type/texture_type.h" |
| |
| #include <cassert> |
| |
| #include "src/ast/type/depth_texture_type.h" |
| #include "src/ast/type/multisampled_texture_type.h" |
| #include "src/ast/type/sampled_texture_type.h" |
| #include "src/ast/type/storage_texture_type.h" |
| |
| namespace tint { |
| namespace ast { |
| namespace type { |
| |
| std::ostream& operator<<(std::ostream& out, TextureDimension dim) { |
| switch (dim) { |
| case TextureDimension::kNone: |
| out << "None"; |
| break; |
| case TextureDimension::k1d: |
| out << "1d"; |
| break; |
| case TextureDimension::k1dArray: |
| out << "1d_array"; |
| break; |
| case TextureDimension::k2d: |
| out << "2d"; |
| break; |
| case TextureDimension::k2dArray: |
| out << "2d_array"; |
| break; |
| case TextureDimension::k3d: |
| out << "3d"; |
| break; |
| case TextureDimension::kCube: |
| out << "cube"; |
| break; |
| case TextureDimension::kCubeArray: |
| out << "cube_array"; |
| break; |
| } |
| return out; |
| } |
| |
| TextureType::TextureType(TextureDimension dim) : dim_(dim) {} |
| |
| TextureType::TextureType(TextureType&&) = default; |
| |
| TextureType::~TextureType() = default; |
| |
| bool TextureType::IsTexture() const { |
| return true; |
| } |
| |
| bool TextureType::IsDepth() const { |
| return false; |
| } |
| bool TextureType::IsMultisampled() const { |
| return false; |
| } |
| bool TextureType::IsStorage() const { |
| return false; |
| } |
| bool TextureType::IsSampled() const { |
| return false; |
| } |
| |
| const DepthTextureType* TextureType::AsDepth() const { |
| assert(IsDepth()); |
| return static_cast<const DepthTextureType*>(this); |
| } |
| |
| const MultisampledTextureType* TextureType::AsMultisampled() const { |
| assert(IsMultisampled()); |
| return static_cast<const MultisampledTextureType*>(this); |
| } |
| |
| const SampledTextureType* TextureType::AsSampled() const { |
| assert(IsSampled()); |
| return static_cast<const SampledTextureType*>(this); |
| } |
| |
| const StorageTextureType* TextureType::AsStorage() const { |
| assert(IsStorage()); |
| return static_cast<const StorageTextureType*>(this); |
| } |
| |
| DepthTextureType* TextureType::AsDepth() { |
| assert(IsDepth()); |
| return static_cast<DepthTextureType*>(this); |
| } |
| |
| MultisampledTextureType* TextureType::AsMultisampled() { |
| assert(IsMultisampled()); |
| return static_cast<MultisampledTextureType*>(this); |
| } |
| |
| SampledTextureType* TextureType::AsSampled() { |
| assert(IsSampled()); |
| return static_cast<SampledTextureType*>(this); |
| } |
| |
| StorageTextureType* TextureType::AsStorage() { |
| assert(IsStorage()); |
| return static_cast<StorageTextureType*>(this); |
| } |
| |
| } // namespace type |
| } // namespace ast |
| } // namespace tint |