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tint
/
9b9132c715225faa4be288a18d72169bda40513c
/
.
/
test
/
samples
/
simple.wgsl.expected.wgsl
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fn bar
()
{
}
[[
stage
(
fragment
)]]
fn main
()
->
[[
location
(
0
)]]
vec4
<f32>
{
var
a
:
vec2
<f32>
=
vec2
<f32>
();
bar
();
return
vec4
<f32>
(
0.400000006
,
0.400000006
,
0.800000012
,
1.0
);
}