| #version 310 es |
| precision mediump float; |
| |
| vec4 tint_symbol = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| tint_symbol = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| return; |
| } |
| |
| struct main_out { |
| vec4 tint_symbol; |
| }; |
| struct tint_symbol_2 { |
| vec4 tint_symbol; |
| }; |
| |
| main_out tint_symbol_1_inner() { |
| main_1(); |
| main_out tint_symbol_3 = main_out(tint_symbol); |
| return tint_symbol_3; |
| } |
| |
| tint_symbol_2 tint_symbol_1() { |
| main_out inner_result = tint_symbol_1_inner(); |
| tint_symbol_2 wrapper_result = tint_symbol_2(vec4(0.0f, 0.0f, 0.0f, 0.0f)); |
| wrapper_result.tint_symbol = inner_result.tint_symbol; |
| return wrapper_result; |
| } |
| void main() { |
| tint_symbol_2 outputs; |
| outputs = tint_symbol_1(); |
| gl_Position = outputs.tint_symbol; |
| gl_Position.y = -gl_Position.y; |
| } |
| |
| |