| cbuffer cbuffer_x_7 : register(b0, space0) { |
| uint4 x_7[1]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| float func_() { |
| float b = 0.0f; |
| float x_34 = 0.0f; |
| float x_34_phi = 0.0f; |
| float x_48_phi = 0.0f; |
| b = 2.0f; |
| x_34_phi = 2.0f; |
| while (true) { |
| x_34 = x_34_phi; |
| const float x_39 = asfloat(x_7[0].x); |
| if ((x_39 == 0.0f)) { |
| x_48_phi = x_34; |
| break; |
| } |
| const float x_44 = asfloat(x_7[0].x); |
| if ((x_44 == 0.0f)) { |
| return 1.0f; |
| } |
| b = 1.0f; |
| { |
| x_34_phi = 1.0f; |
| x_48_phi = 1.0f; |
| if (false) { |
| } else { |
| break; |
| } |
| } |
| } |
| return x_48_phi; |
| } |
| |
| void main_1() { |
| const float x_27 = func_(); |
| if ((x_27 == 1.0f)) { |
| x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| } else { |
| x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_GLF_color}; |
| const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |