| [[block]] |
| struct buf0 { |
| three : f32; |
| }; |
| |
| [[group(0), binding(0)]] var<uniform> x_7 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn func_() -> f32 { |
| var b : f32; |
| var x_34 : f32; |
| var x_34_phi : f32; |
| var x_48_phi : f32; |
| b = 2.0; |
| x_34_phi = 2.0; |
| loop { |
| x_34 = x_34_phi; |
| let x_39 : f32 = x_7.three; |
| if ((x_39 == 0.0)) { |
| x_48_phi = x_34; |
| break; |
| } |
| let x_44 : f32 = x_7.three; |
| if ((x_44 == 0.0)) { |
| return 1.0; |
| } |
| b = 1.0; |
| |
| continuing { |
| x_34_phi = 1.0; |
| x_48_phi = 1.0; |
| if (false) { |
| } else { |
| break; |
| } |
| } |
| } |
| let x_48 : f32 = x_48_phi; |
| return x_48; |
| } |
| |
| fn main_1() { |
| let x_27 : f32 = func_(); |
| if ((x_27 == 1.0)) { |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| } else { |
| x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0); |
| } |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |