|  | type Arr = [[stride(16)]] array<f32, 3>; | 
|  |  | 
|  | [[block]] | 
|  | struct buf1 { | 
|  | x_GLF_uniform_float_values : Arr; | 
|  | }; | 
|  |  | 
|  | type Arr_1 = [[stride(16)]] array<i32, 4>; | 
|  |  | 
|  | [[block]] | 
|  | struct buf2 { | 
|  | x_GLF_uniform_int_values : Arr_1; | 
|  | }; | 
|  |  | 
|  | [[block]] | 
|  | struct buf3 { | 
|  | three : i32; | 
|  | }; | 
|  |  | 
|  | type Arr_2 = [[stride(16)]] array<u32, 1>; | 
|  |  | 
|  | [[block]] | 
|  | struct buf0 { | 
|  | x_GLF_uniform_uint_values : Arr_2; | 
|  | }; | 
|  |  | 
|  | var<private> gl_FragCoord : vec4<f32>; | 
|  |  | 
|  | [[group(0), binding(1)]] var<uniform> x_8 : buf1; | 
|  |  | 
|  | var<private> x_GLF_color : vec4<f32>; | 
|  |  | 
|  | [[group(0), binding(2)]] var<uniform> x_12 : buf2; | 
|  |  | 
|  | [[group(0), binding(3)]] var<uniform> x_14 : buf3; | 
|  |  | 
|  | [[group(0), binding(0)]] var<uniform> x_16 : buf0; | 
|  |  | 
|  | fn func0_() { | 
|  | var tmp : vec4<f32>; | 
|  | let x_112 : f32 = gl_FragCoord.x; | 
|  | let x_114 : f32 = x_8.x_GLF_uniform_float_values[1]; | 
|  | if ((x_112 > x_114)) { | 
|  | let x_118 : vec4<f32> = x_GLF_color; | 
|  | tmp = x_118; | 
|  | } | 
|  | let x_119 : vec4<f32> = tmp; | 
|  | x_GLF_color = x_119; | 
|  | return; | 
|  | } | 
|  |  | 
|  | fn func1_() -> i32 { | 
|  | var a : i32; | 
|  | let x_122 : i32 = x_12.x_GLF_uniform_int_values[1]; | 
|  | a = x_122; | 
|  | loop { | 
|  | let x_127 : i32 = a; | 
|  | let x_129 : i32 = x_12.x_GLF_uniform_int_values[3]; | 
|  | if ((x_127 < x_129)) { | 
|  | } else { | 
|  | break; | 
|  | } | 
|  | let x_133 : i32 = x_14.three; | 
|  | let x_135 : i32 = x_12.x_GLF_uniform_int_values[1]; | 
|  | if ((x_133 > x_135)) { | 
|  | func0_(); | 
|  | let x_142 : i32 = x_12.x_GLF_uniform_int_values[3]; | 
|  | a = x_142; | 
|  | } else { | 
|  | func0_(); | 
|  | } | 
|  | } | 
|  | let x_144 : i32 = a; | 
|  | return x_144; | 
|  | } | 
|  |  | 
|  | fn main_1() { | 
|  | var a_1 : i32; | 
|  | var i : i32; | 
|  | var j : i32; | 
|  | let x_56 : f32 = gl_FragCoord.x; | 
|  | let x_58 : f32 = x_8.x_GLF_uniform_float_values[1]; | 
|  | if ((x_56 > x_58)) { | 
|  | let x_64 : f32 = x_8.x_GLF_uniform_float_values[0]; | 
|  | let x_66 : f32 = x_8.x_GLF_uniform_float_values[1]; | 
|  | let x_68 : f32 = x_8.x_GLF_uniform_float_values[0]; | 
|  | let x_70 : f32 = x_8.x_GLF_uniform_float_values[2]; | 
|  | x_GLF_color = vec4<f32>(x_64, x_66, x_68, x_70); | 
|  | } else { | 
|  | let x_73 : u32 = x_16.x_GLF_uniform_uint_values[0]; | 
|  | x_GLF_color = unpack4x8snorm(x_73); | 
|  | } | 
|  | let x_76 : i32 = x_12.x_GLF_uniform_int_values[2]; | 
|  | a_1 = x_76; | 
|  | i = 0; | 
|  | loop { | 
|  | let x_81 : i32 = i; | 
|  | if ((x_81 < 5)) { | 
|  | } else { | 
|  | break; | 
|  | } | 
|  | j = 0; | 
|  | loop { | 
|  | let x_88 : i32 = j; | 
|  | if ((x_88 < 2)) { | 
|  | } else { | 
|  | break; | 
|  | } | 
|  | let x_91 : i32 = func1_(); | 
|  | let x_92 : i32 = a_1; | 
|  | a_1 = (x_92 + x_91); | 
|  |  | 
|  | continuing { | 
|  | let x_94 : i32 = j; | 
|  | j = (x_94 + 1); | 
|  | } | 
|  | } | 
|  |  | 
|  | continuing { | 
|  | let x_96 : i32 = i; | 
|  | i = (x_96 + 1); | 
|  | } | 
|  | } | 
|  | let x_98 : i32 = a_1; | 
|  | let x_100 : i32 = x_12.x_GLF_uniform_int_values[0]; | 
|  | if ((x_98 == x_100)) { | 
|  | let x_105 : f32 = x_8.x_GLF_uniform_float_values[0]; | 
|  | let x_107 : f32 = x_GLF_color.z; | 
|  | x_GLF_color.z = (x_107 - x_105); | 
|  | } | 
|  | return; | 
|  | } | 
|  |  | 
|  | struct main_out { | 
|  | [[location(0)]] | 
|  | x_GLF_color_1 : vec4<f32>; | 
|  | }; | 
|  |  | 
|  | [[stage(fragment)]] | 
|  | fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out { | 
|  | gl_FragCoord = gl_FragCoord_param; | 
|  | main_1(); | 
|  | return main_out(x_GLF_color); | 
|  | } |