| #include <metal_stdlib> | 
 |  | 
 | using namespace metal; | 
 | struct tint_padded_array_element { | 
 |   /* 0x0000 */ int el; | 
 |   /* 0x0004 */ int8_t tint_pad[12]; | 
 | }; | 
 | struct tint_array_wrapper { | 
 |   /* 0x0000 */ tint_padded_array_element arr[4]; | 
 | }; | 
 | struct buf0 { | 
 |   /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; | 
 | }; | 
 | struct tint_array_wrapper_1 { | 
 |   int arr[2]; | 
 | }; | 
 | struct main_out { | 
 |   float4 x_GLF_color_1; | 
 | }; | 
 | struct tint_symbol_1 { | 
 |   float4 x_GLF_color_1 [[color(0)]]; | 
 | }; | 
 |  | 
 | void main_1(constant buf0& x_6, thread float4* const tint_symbol_5) { | 
 |   int i = 0; | 
 |   tint_array_wrapper_1 a = {}; | 
 |   int const x_32 = x_6.x_GLF_uniform_int_values.arr[2].el; | 
 |   i = x_32; | 
 |   while (true) { | 
 |     int const x_37 = i; | 
 |     int const x_39 = x_6.x_GLF_uniform_int_values.arr[0].el; | 
 |     if ((x_37 < x_39)) { | 
 |     } else { | 
 |       break; | 
 |     } | 
 |     int const x_43 = x_6.x_GLF_uniform_int_values.arr[1].el; | 
 |     int const x_44 = i; | 
 |     int const x_46 = x_6.x_GLF_uniform_int_values.arr[3].el; | 
 |     tint_array_wrapper_1 const tint_symbol_3 = {.arr={x_43, ((int2(x_44, x_44) % int2(3, x_46))).y}}; | 
 |     a = tint_symbol_3; | 
 |     { | 
 |       int const x_52 = i; | 
 |       i = (x_52 + 1); | 
 |     } | 
 |   } | 
 |   int const x_55 = x_6.x_GLF_uniform_int_values.arr[2].el; | 
 |   int const x_57 = a.arr[x_55]; | 
 |   int const x_60 = x_6.x_GLF_uniform_int_values.arr[1].el; | 
 |   int const x_63 = x_6.x_GLF_uniform_int_values.arr[1].el; | 
 |   int const x_66 = x_6.x_GLF_uniform_int_values.arr[2].el; | 
 |   int const x_68 = a.arr[x_66]; | 
 |   *(tint_symbol_5) = float4(float(x_57), float(x_60), float(x_63), float(x_68)); | 
 |   return; | 
 | } | 
 |  | 
 | fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) { | 
 |   thread float4 tint_symbol_6 = 0.0f; | 
 |   main_1(x_6, &(tint_symbol_6)); | 
 |   main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_6}; | 
 |   tint_symbol_1 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; | 
 |   return tint_symbol_4; | 
 | } | 
 |  |