fn trunc_eb83df() { | |
var res : f32 = trunc(1.0); | |
} | |
[[stage(vertex)]] | |
fn vertex_main() -> [[builtin(position)]] vec4<f32> { | |
trunc_eb83df(); | |
return vec4<f32>(); | |
} | |
[[stage(fragment)]] | |
fn fragment_main() { | |
trunc_eb83df(); | |
} | |
[[stage(compute)]] | |
fn compute_main() { | |
trunc_eb83df(); | |
} |