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vector.wgsl.expected.msl
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/
tint
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816
#include
<metal_stdlib>
using
namespace
metal
;
kernel
void
tint_symbol
()
{
float3 v
=
float3
(
1.0f
,
2.0f
,
3.0f
);
thread
float
*
const
f
=
&(
v
.
y
);
*(
f
)
=
5.0f
;
return
;
}