blob: 9d87135d3f223b3dfb0348b9e0530a7e32fa6569 [file] [log] [blame]
struct tint_symbol {
float4 value : SV_Position;
};
Texture1D<int4> arg_0 : register(t0, space1);
void textureDimensions_6e2d12() {
int tint_tmp;
arg_0.GetDimensions(tint_tmp);
int res = tint_tmp;
}
tint_symbol vertex_main() {
textureDimensions_6e2d12();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
textureDimensions_6e2d12();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureDimensions_6e2d12();
return;
}