blob: 48cc8857117e552ff95b2ce86112816c5b9d22e1 [file] [log] [blame]
struct tint_symbol {
float4 value : SV_Position;
};
RWTexture1D<int4> arg_0 : register(u0, space1);
void textureDimensions_cc968c() {
int tint_tmp;
arg_0.GetDimensions(tint_tmp);
int res = tint_tmp;
}
tint_symbol vertex_main() {
textureDimensions_cc968c();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
textureDimensions_cc968c();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureDimensions_cc968c();
return;
}