@group(1) @binding(0) var arg_0 : texture_1d<i32>; | |
fn textureNumLevels_32a0ae() { | |
var res : i32 = textureNumLevels(arg_0); | |
} | |
@stage(vertex) | |
fn vertex_main() -> @builtin(position) vec4<f32> { | |
textureNumLevels_32a0ae(); | |
return vec4<f32>(); | |
} | |
@stage(fragment) | |
fn fragment_main() { | |
textureNumLevels_32a0ae(); | |
} | |
@stage(compute) @workgroup_size(1) | |
fn compute_main() { | |
textureNumLevels_32a0ae(); | |
} |