| // Copyright 2021 The Tint Authors. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| // File generated by tools/intrinsic-gen |
| // using the template: |
| // test/intrinsics/intrinsics.wgsl.tmpl |
| // and the intrinsic defintion file: |
| // src/intrinsics.def |
| // |
| // Do not modify this file directly |
| //////////////////////////////////////////////////////////////////////////////// |
| |
| @group(1) @binding(0) var arg_0: texture_3d<u32>; |
| |
| // fn textureNumLevels(texture: texture_3d<u32>) -> i32 |
| fn textureNumLevels_b4f5ea() { |
| var res: i32 = textureNumLevels(arg_0); |
| } |
| |
| @stage(vertex) |
| fn vertex_main() -> @builtin(position) vec4<f32> { |
| textureNumLevels_b4f5ea(); |
| return vec4<f32>(); |
| } |
| |
| @stage(fragment) |
| fn fragment_main() { |
| textureNumLevels_b4f5ea(); |
| } |
| |
| @stage(compute) @workgroup_size(1) |
| fn compute_main() { |
| textureNumLevels_b4f5ea(); |
| } |