#include <metal_stdlib> | |
using namespace metal; | |
struct tint_symbol { | |
float4 value [[position]]; | |
}; | |
void faceForward_b316e5() { | |
float4 res = faceforward(float4(), float4(), float4()); | |
} | |
vertex tint_symbol vertex_main() { | |
faceForward_b316e5(); | |
tint_symbol const tint_symbol_1 = {.value=float4()}; | |
return tint_symbol_1; | |
} | |
fragment void fragment_main() { | |
faceForward_b316e5(); | |
return; | |
} | |
kernel void compute_main() { | |
faceForward_b316e5(); | |
return; | |
} | |