| float4 tint_unpack4x8snorm(uint param_0) { |
| int j = int(param_0); |
| int4 i = int4(j << 24, j << 16, j << 8, j) >> 24; |
| return clamp(float4(i) / 127.0, -1.0, 1.0); |
| } |
| |
| static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_8 : register(b1, space0) { |
| uint4 x_8[3]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_12 : register(b2, space0) { |
| uint4 x_12[4]; |
| }; |
| cbuffer cbuffer_x_14 : register(b3, space0) { |
| uint4 x_14[1]; |
| }; |
| cbuffer cbuffer_x_16 : register(b0, space0) { |
| uint4 x_16[1]; |
| }; |
| |
| void func0_() { |
| float4 tmp = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| const float x_112 = gl_FragCoord.x; |
| const float x_114 = asfloat(x_8[1].x); |
| if ((x_112 > x_114)) { |
| tmp = x_GLF_color; |
| } |
| x_GLF_color = tmp; |
| return; |
| } |
| |
| int func1_() { |
| int a = 0; |
| const int x_122 = asint(x_12[1].x); |
| a = x_122; |
| while (true) { |
| const int x_127 = a; |
| const int x_129 = asint(x_12[3].x); |
| if ((x_127 < x_129)) { |
| } else { |
| break; |
| } |
| const int x_133 = asint(x_14[0].x); |
| const int x_135 = asint(x_12[1].x); |
| if ((x_133 > x_135)) { |
| func0_(); |
| const int x_142 = asint(x_12[3].x); |
| a = x_142; |
| } else { |
| func0_(); |
| } |
| } |
| return a; |
| } |
| |
| void main_1() { |
| int a_1 = 0; |
| int i = 0; |
| int j = 0; |
| const float x_56 = gl_FragCoord.x; |
| const float x_58 = asfloat(x_8[1].x); |
| if ((x_56 > x_58)) { |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const float x_64 = asfloat(x_8[scalar_offset / 4][scalar_offset % 4]); |
| const float x_66 = asfloat(x_8[1].x); |
| const uint scalar_offset_1 = ((16u * uint(0))) / 4; |
| const float x_68 = asfloat(x_8[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| const float x_70 = asfloat(x_8[2].x); |
| x_GLF_color = float4(x_64, x_66, x_68, x_70); |
| } else { |
| const uint scalar_offset_2 = ((16u * uint(0))) / 4; |
| const uint x_73 = x_16[scalar_offset_2 / 4][scalar_offset_2 % 4]; |
| x_GLF_color = tint_unpack4x8snorm(x_73); |
| } |
| const int x_76 = asint(x_12[2].x); |
| a_1 = x_76; |
| i = 0; |
| { |
| for(; (i < 5); i = (i + 1)) { |
| j = 0; |
| { |
| for(; (j < 2); j = (j + 1)) { |
| const int x_91 = func1_(); |
| a_1 = (a_1 + x_91); |
| } |
| } |
| } |
| } |
| const int x_98 = a_1; |
| const uint scalar_offset_3 = ((16u * uint(0))) / 4; |
| const int x_100 = asint(x_12[scalar_offset_3 / 4][scalar_offset_3 % 4]); |
| if ((x_98 == x_100)) { |
| const uint scalar_offset_4 = ((16u * uint(0))) / 4; |
| const float x_105 = asfloat(x_8[scalar_offset_4 / 4][scalar_offset_4 % 4]); |
| const float x_107 = x_GLF_color.z; |
| x_GLF_color.z = (x_107 - x_105); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 gl_FragCoord_param : SV_Position; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| const main_out tint_symbol_3 = {x_GLF_color}; |
| const tint_symbol_2 tint_symbol_8 = {tint_symbol_3.x_GLF_color_1}; |
| return tint_symbol_8; |
| } |