blob: 9ea252ec7efedbd2c11c715814ccb7ff3d288954 [file] [log] [blame]
float4 tint_unpack4x8snorm(uint param_0) {
int j = int(param_0);
int4 i = int4(j << 24, j << 16, j << 8, j) >> 24;
return clamp(float4(i) / 127.0, -1.0, 1.0);
}
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_8 : register(b1, space0) {
uint4 x_8[3];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_12 : register(b2, space0) {
uint4 x_12[4];
};
cbuffer cbuffer_x_14 : register(b3, space0) {
uint4 x_14[1];
};
cbuffer cbuffer_x_16 : register(b0, space0) {
uint4 x_16[1];
};
void func0_() {
float4 tmp = float4(0.0f, 0.0f, 0.0f, 0.0f);
const float x_112 = gl_FragCoord.x;
const float x_114 = asfloat(x_8[1].x);
if ((x_112 > x_114)) {
tmp = x_GLF_color;
}
x_GLF_color = tmp;
return;
}
int func1_() {
int a = 0;
const int x_122 = asint(x_12[1].x);
a = x_122;
while (true) {
const int x_127 = a;
const int x_129 = asint(x_12[3].x);
if ((x_127 < x_129)) {
} else {
break;
}
const int x_133 = asint(x_14[0].x);
const int x_135 = asint(x_12[1].x);
if ((x_133 > x_135)) {
func0_();
const int x_142 = asint(x_12[3].x);
a = x_142;
} else {
func0_();
}
}
return a;
}
void main_1() {
int a_1 = 0;
int i = 0;
int j = 0;
const float x_56 = gl_FragCoord.x;
const float x_58 = asfloat(x_8[1].x);
if ((x_56 > x_58)) {
const uint scalar_offset = ((16u * uint(0))) / 4;
const float x_64 = asfloat(x_8[scalar_offset / 4][scalar_offset % 4]);
const float x_66 = asfloat(x_8[1].x);
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const float x_68 = asfloat(x_8[scalar_offset_1 / 4][scalar_offset_1 % 4]);
const float x_70 = asfloat(x_8[2].x);
x_GLF_color = float4(x_64, x_66, x_68, x_70);
} else {
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
const uint x_73 = x_16[scalar_offset_2 / 4][scalar_offset_2 % 4];
x_GLF_color = tint_unpack4x8snorm(x_73);
}
const int x_76 = asint(x_12[2].x);
a_1 = x_76;
i = 0;
{
for(; (i < 5); i = (i + 1)) {
j = 0;
{
for(; (j < 2); j = (j + 1)) {
const int x_91 = func1_();
a_1 = (a_1 + x_91);
}
}
}
}
const int x_98 = a_1;
const uint scalar_offset_3 = ((16u * uint(0))) / 4;
const int x_100 = asint(x_12[scalar_offset_3 / 4][scalar_offset_3 % 4]);
if ((x_98 == x_100)) {
const uint scalar_offset_4 = ((16u * uint(0))) / 4;
const float x_105 = asfloat(x_8[scalar_offset_4 / 4][scalar_offset_4 % 4]);
const float x_107 = x_GLF_color.z;
x_GLF_color.z = (x_107 - x_105);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 gl_FragCoord_param : SV_Position;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
gl_FragCoord = gl_FragCoord_param;
main_1();
const main_out tint_symbol_3 = {x_GLF_color};
const tint_symbol_2 tint_symbol_8 = {tint_symbol_3.x_GLF_color_1};
return tint_symbol_8;
}