| void set_float4(inout float4 vec, int idx, float val) { |
| vec = (idx.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : vec; |
| } |
| |
| cbuffer cbuffer_x_6 : register(b0, space0) { |
| uint4 x_6[4]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| float4 v = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| int i = 0; |
| const int x_36 = asint(x_6[3].x); |
| const float x_37 = float(x_36); |
| v = float4(x_37, x_37, x_37, x_37); |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const int x_40 = asint(x_6[scalar_offset / 4][scalar_offset % 4]); |
| i = x_40; |
| while (true) { |
| const int x_45 = i; |
| const int x_47 = asint(x_6[3].x); |
| if ((x_45 < x_47)) { |
| } else { |
| break; |
| } |
| set_float4(v, uint3(0u, 1u, 2u)[i], float(i)); |
| { |
| i = (i + 1); |
| } |
| } |
| const float4 x_57 = v; |
| const uint scalar_offset_1 = ((16u * uint(0))) / 4; |
| const int x_59 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| const int x_62 = asint(x_6[1].x); |
| const int x_65 = asint(x_6[2].x); |
| const int x_68 = asint(x_6[3].x); |
| if (all((x_57 == float4(float(x_59), float(x_62), float(x_65), float(x_68))))) { |
| const int x_77 = asint(x_6[1].x); |
| const uint scalar_offset_2 = ((16u * uint(0))) / 4; |
| const int x_80 = asint(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]); |
| const uint scalar_offset_3 = ((16u * uint(0))) / 4; |
| const int x_83 = asint(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]); |
| const int x_86 = asint(x_6[1].x); |
| x_GLF_color = float4(float(x_77), float(x_80), float(x_83), float(x_86)); |
| } else { |
| const uint scalar_offset_4 = ((16u * uint(0))) / 4; |
| const int x_90 = asint(x_6[scalar_offset_4 / 4][scalar_offset_4 % 4]); |
| const float x_91 = float(x_90); |
| x_GLF_color = float4(x_91, x_91, x_91, x_91); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_GLF_color}; |
| const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |