| cbuffer cbuffer_x_8 : register(b1, space0) { |
| uint4 x_8[1]; |
| }; |
| cbuffer cbuffer_x_10 : register(b0, space0) { |
| uint4 x_10[1]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| int a = 0; |
| int b = 0; |
| int i = 0; |
| a = 0; |
| b = 0; |
| i = 0; |
| while (true) { |
| const int x_36 = i; |
| const int x_38 = asint(x_8[0].x); |
| if ((x_36 < x_38)) { |
| } else { |
| break; |
| } |
| if ((a > 5)) { |
| break; |
| } |
| const int x_46 = asint(x_10[0].x); |
| a = (a + (x_46 / -4)); |
| b = (b + 1); |
| { |
| i = (i + 1); |
| } |
| } |
| if ((b == 3)) { |
| x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| } else { |
| x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_GLF_color}; |
| const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1}; |
| return tint_symbol_4; |
| } |