| cbuffer cbuffer_x_6 : register(b0, space0) { |
| uint4 x_6[3]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| int a = 0; |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const int x_26 = asint(x_6[scalar_offset / 4][scalar_offset % 4]); |
| a = x_26; |
| const int x_28 = asint(x_6[1].x); |
| const float x_29 = float(x_28); |
| x_GLF_color = float4(x_29, x_29, x_29, x_29); |
| while (true) { |
| const int x_36 = asint(x_6[2].x); |
| if (((x_36 == a) != true)) { |
| } else { |
| break; |
| } |
| const uint scalar_offset_1 = ((16u * uint(0))) / 4; |
| const int x_42 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| const int x_45 = asint(x_6[1].x); |
| const int x_48 = asint(x_6[1].x); |
| const uint scalar_offset_2 = ((16u * uint(0))) / 4; |
| const int x_51 = asint(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]); |
| x_GLF_color = float4(float(x_42), float(x_45), float(x_48), float(x_51)); |
| break; |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_GLF_color}; |
| const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |