| cbuffer cbuffer_x_7 : register(b0, space0) { |
| uint4 x_7[4]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| int a = 0; |
| int sum = 0; |
| int i = 0; |
| a = 65536; |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const int x_29 = asint(x_7[scalar_offset / 4][scalar_offset % 4]); |
| sum = x_29; |
| const int x_31 = asint(x_7[1].x); |
| if ((1 == x_31)) { |
| a = (a - 1); |
| } |
| i = 0; |
| while (true) { |
| if ((i < a)) { |
| } else { |
| break; |
| } |
| sum = (sum + i); |
| { |
| const int x_49 = asint(x_7[2].x); |
| i = (i + x_49); |
| } |
| } |
| const int x_52 = sum; |
| const int x_54 = asint(x_7[3].x); |
| if ((x_52 == x_54)) { |
| const int x_60 = asint(x_7[1].x); |
| const uint scalar_offset_1 = ((16u * uint(0))) / 4; |
| const int x_63 = asint(x_7[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| const uint scalar_offset_2 = ((16u * uint(0))) / 4; |
| const int x_66 = asint(x_7[scalar_offset_2 / 4][scalar_offset_2 % 4]); |
| const int x_69 = asint(x_7[1].x); |
| x_GLF_color = float4(float(x_60), float(x_63), float(x_66), float(x_69)); |
| } else { |
| const uint scalar_offset_3 = ((16u * uint(0))) / 4; |
| const int x_73 = asint(x_7[scalar_offset_3 / 4][scalar_offset_3 % 4]); |
| const float x_74 = float(x_73); |
| x_GLF_color = float4(x_74, x_74, x_74, x_74); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_GLF_color}; |
| const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |