blob: 08b57e06fa9362eb9a6bd18f6b2664b230537bb0 [file] [log] [blame]
cbuffer cbuffer_x_7 : register(b0, space0) {
uint4 x_7[4];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
int a = 0;
int sum = 0;
int i = 0;
a = 65536;
const uint scalar_offset = ((16u * uint(0))) / 4;
const int x_29 = asint(x_7[scalar_offset / 4][scalar_offset % 4]);
sum = x_29;
const int x_31 = asint(x_7[1].x);
if ((1 == x_31)) {
a = (a - 1);
}
i = 0;
while (true) {
if ((i < a)) {
} else {
break;
}
sum = (sum + i);
{
const int x_49 = asint(x_7[2].x);
i = (i + x_49);
}
}
const int x_52 = sum;
const int x_54 = asint(x_7[3].x);
if ((x_52 == x_54)) {
const int x_60 = asint(x_7[1].x);
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const int x_63 = asint(x_7[scalar_offset_1 / 4][scalar_offset_1 % 4]);
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
const int x_66 = asint(x_7[scalar_offset_2 / 4][scalar_offset_2 % 4]);
const int x_69 = asint(x_7[1].x);
x_GLF_color = float4(float(x_60), float(x_63), float(x_66), float(x_69));
} else {
const uint scalar_offset_3 = ((16u * uint(0))) / 4;
const int x_73 = asint(x_7[scalar_offset_3 / 4][scalar_offset_3 % 4]);
const float x_74 = float(x_73);
x_GLF_color = float4(x_74, x_74, x_74, x_74);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_3;
}