| static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_6 : register(b0, space0) { |
| uint4 x_6[1]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| float4 indexable[16] = (float4[16])0; |
| int x_69 = 0; |
| int x_69_phi = 0; |
| int x_72_phi = 0; |
| const float4 x_55 = gl_FragCoord; |
| const float2 x_58 = asfloat(x_6[0].xy); |
| const float2 x_59 = (float2(x_55.x, x_55.y) / x_58); |
| const int x_67 = (int((x_59.x * 10.0f)) + (int((x_59.y * 10.0f)) * 10)); |
| x_69_phi = 100; |
| x_72_phi = 0; |
| while (true) { |
| int x_70 = 0; |
| int x_73 = 0; |
| x_69 = x_69_phi; |
| const int x_72 = x_72_phi; |
| if ((x_72 < x_67)) { |
| } else { |
| break; |
| } |
| { |
| x_70 = (((4 * asint(x_69)) * (1000 - asint(x_69))) / 1000); |
| x_73 = (x_72 + 1); |
| x_69_phi = x_70; |
| x_72_phi = x_73; |
| } |
| } |
| const float4 tint_symbol_5[16] = {float4(0.0f, 0.0f, 0.0f, 1.0f), float4(0.5f, 0.0f, 0.0f, 1.0f), float4(0.0f, 0.5f, 0.0f, 1.0f), float4(0.5f, 0.5f, 0.0f, 1.0f), float4(0.0f, 0.0f, 0.5f, 1.0f), float4(0.5f, 0.0f, 0.5f, 1.0f), float4(0.0f, 0.5f, 0.5f, 1.0f), float4(0.5f, 0.5f, 0.5f, 1.0f), float4(0.0f, 0.0f, 0.0f, 1.0f), float4(1.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(1.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 0.0f, 1.0f, 1.0f), float4(1.0f, 0.0f, 1.0f, 1.0f), float4(0.0f, 1.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f)}; |
| indexable = tint_symbol_5; |
| const float4 x_80[16] = indexable; |
| const float4 tint_symbol_6[16] = {float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f)}; |
| indexable = tint_symbol_6; |
| indexable = x_80; |
| const float2 x_81 = float2(float4(0.0f, 1.0f, 0.0f, 1.0f).y, float4(0.5f, 0.0f, 0.5f, 1.0f).x); |
| const float4 x_83 = indexable[asint((x_69 % 16))]; |
| x_GLF_color = x_83; |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 gl_FragCoord_param : SV_Position; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| const main_out tint_symbol_3 = {x_GLF_color}; |
| const tint_symbol_2 tint_symbol_7 = {tint_symbol_3.x_GLF_color_1}; |
| return tint_symbol_7; |
| } |