| static int data[10] = (int[10])0; |
| static int temp[10] = (int[10])0; |
| cbuffer cbuffer_x_28 : register(b0, space0) { |
| uint4 x_28[1]; |
| }; |
| static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void merge_i1_i1_i1_(inout int from, inout int mid, inout int to) { |
| int k = 0; |
| int i = 0; |
| int j = 0; |
| int i_1 = 0; |
| const int x_255 = from; |
| k = x_255; |
| const int x_256 = from; |
| i = x_256; |
| const int x_257 = mid; |
| j = (x_257 + 1); |
| while (true) { |
| int x_283 = 0; |
| int x_284 = 0; |
| int x_303 = 0; |
| int x_304 = 0; |
| int x_318 = 0; |
| int x_322 = 0; |
| int x_337 = 0; |
| int x_336 = 0; |
| int x_350 = 0; |
| int x_349 = 0; |
| int x_364 = 0; |
| int x_363 = 0; |
| int x_285_phi = 0; |
| int x_305_phi = 0; |
| int x_326_phi = 0; |
| int x_338_phi = 0; |
| int x_351_phi = 0; |
| int x_365_phi = 0; |
| if ((1.0f >= 0.0f)) { |
| } else { |
| continue; |
| } |
| const int x_264 = i; |
| const int x_265 = mid; |
| const int x_267 = j; |
| const int x_268 = to; |
| bool tint_tmp = (x_264 <= x_265); |
| if (tint_tmp) { |
| tint_tmp = (x_267 <= x_268); |
| } |
| if ((tint_tmp)) { |
| } else { |
| break; |
| } |
| const int x_274 = data[i]; |
| const int x_277 = data[j]; |
| const bool x_278 = (x_274 < x_277); |
| if (x_278) { |
| x_283 = k; |
| x_285_phi = x_283; |
| } else { |
| x_284 = 0; |
| x_285_phi = x_284; |
| } |
| const int x_285 = x_285_phi; |
| const int x_286 = (x_285 + 1); |
| if (x_278) { |
| k = x_286; |
| const float x_291 = asfloat(x_28[0].x); |
| if (!((1.0f <= x_291))) { |
| } else { |
| continue; |
| } |
| } |
| const float x_295 = asfloat(x_28[0].y); |
| if ((x_295 >= 0.0f)) { |
| } else { |
| continue; |
| } |
| const int x_298 = 0; |
| if (x_278) { |
| x_303 = i; |
| x_305_phi = x_303; |
| } else { |
| x_304 = 0; |
| x_305_phi = x_304; |
| } |
| const int x_307 = (x_278 ? x_305_phi : x_298); |
| if (x_278) { |
| i = (x_307 + 1); |
| } |
| const int x_313 = 0; |
| if (x_278) { |
| x_318 = data[x_307]; |
| const float x_320 = asfloat(x_28[0].y); |
| x_326_phi = x_318; |
| if (!((0.0f <= x_320))) { |
| continue; |
| } |
| } else { |
| x_322 = 0; |
| const float x_324 = asfloat(x_28[0].y); |
| x_326_phi = x_322; |
| if (!((x_324 < 0.0f))) { |
| } else { |
| continue; |
| } |
| } |
| const int x_326 = x_326_phi; |
| if (x_278) { |
| temp[x_285] = (x_278 ? x_326 : x_313); |
| } |
| if (x_278) { |
| x_337 = 0; |
| x_338_phi = x_337; |
| } else { |
| x_336 = k; |
| x_338_phi = x_336; |
| } |
| const int x_338 = x_338_phi; |
| if (x_278) { |
| } else { |
| k = (x_338 + 1); |
| } |
| const float x_343 = asfloat(x_28[0].x); |
| if (!((1.0f <= x_343))) { |
| } else { |
| continue; |
| } |
| if (x_278) { |
| x_350 = 0; |
| x_351_phi = x_350; |
| } else { |
| x_349 = j; |
| x_351_phi = x_349; |
| } |
| const int x_355 = (x_278 ? 0 : x_351_phi); |
| if (x_278) { |
| } else { |
| j = (x_355 + 1); |
| } |
| if (x_278) { |
| x_364 = 0; |
| x_365_phi = x_364; |
| } else { |
| x_363 = data[x_355]; |
| x_365_phi = x_363; |
| } |
| const int x_365 = x_365_phi; |
| if (x_278) { |
| } else { |
| temp[x_338] = x_365; |
| } |
| } |
| while (true) { |
| const int x_374 = i; |
| const int x_376 = i; |
| const int x_377 = mid; |
| bool tint_tmp_1 = (x_374 < 10); |
| if (tint_tmp_1) { |
| tint_tmp_1 = (x_376 <= x_377); |
| } |
| if ((tint_tmp_1)) { |
| } else { |
| break; |
| } |
| const int x_381 = k; |
| k = (x_381 + 1); |
| const int x_383 = i; |
| i = (x_383 + 1); |
| const int x_386 = data[x_383]; |
| temp[x_381] = x_386; |
| } |
| const int x_388 = from; |
| i_1 = x_388; |
| while (true) { |
| const int x_393 = i_1; |
| const int x_394 = to; |
| if ((x_393 <= x_394)) { |
| } else { |
| break; |
| } |
| const int x_397 = i_1; |
| const int x_400 = temp[i_1]; |
| data[x_397] = x_400; |
| { |
| i_1 = (i_1 + 1); |
| } |
| } |
| return; |
| } |
| |
| void mergeSort_() { |
| int low = 0; |
| int high = 0; |
| int m = 0; |
| int i_2 = 0; |
| int from_1 = 0; |
| int mid_1 = 0; |
| int to_1 = 0; |
| int param = 0; |
| int param_1 = 0; |
| int param_2 = 0; |
| low = 0; |
| high = 9; |
| m = 1; |
| { |
| for(; (m <= high); m = (2 * m)) { |
| i_2 = low; |
| { |
| for(; (i_2 < high); i_2 = (i_2 + (2 * m))) { |
| from_1 = i_2; |
| mid_1 = ((i_2 + m) - 1); |
| to_1 = min(((i_2 + (2 * m)) - 1), high); |
| param = from_1; |
| param_1 = mid_1; |
| param_2 = to_1; |
| merge_i1_i1_i1_(param, param_1, param_2); |
| } |
| } |
| } |
| } |
| return; |
| } |
| |
| void main_1() { |
| int i_3 = 0; |
| int j_1 = 0; |
| float grey = 0.0f; |
| const float x_88 = asfloat(x_28[0].x); |
| i_3 = int(x_88); |
| while (true) { |
| switch(i_3) { |
| case 9: { |
| data[i_3] = -5; |
| break; |
| } |
| case 8: { |
| data[i_3] = -4; |
| break; |
| } |
| case 7: { |
| data[i_3] = -3; |
| break; |
| } |
| case 6: { |
| data[i_3] = -2; |
| break; |
| } |
| case 5: { |
| data[i_3] = -1; |
| break; |
| } |
| case 4: { |
| data[i_3] = 0; |
| break; |
| } |
| case 3: { |
| data[i_3] = 1; |
| break; |
| } |
| case 2: { |
| data[i_3] = 2; |
| break; |
| } |
| case 1: { |
| data[i_3] = 3; |
| break; |
| } |
| case 0: { |
| data[i_3] = 4; |
| break; |
| } |
| default: { |
| break; |
| } |
| } |
| i_3 = (i_3 + 1); |
| { |
| if ((i_3 < 10)) { |
| } else { |
| break; |
| } |
| } |
| } |
| j_1 = 0; |
| { |
| for(; (j_1 < 10); j_1 = (j_1 + 1)) { |
| const int x_137 = j_1; |
| const int x_140 = data[j_1]; |
| temp[x_137] = x_140; |
| } |
| } |
| mergeSort_(); |
| const float x_146 = gl_FragCoord.y; |
| if ((int(x_146) < 30)) { |
| const int x_153 = data[0]; |
| grey = (0.5f + (float(x_153) / 10.0f)); |
| } else { |
| const float x_158 = gl_FragCoord.y; |
| if ((int(x_158) < 60)) { |
| const int x_165 = data[1]; |
| grey = (0.5f + (float(x_165) / 10.0f)); |
| } else { |
| const float x_170 = gl_FragCoord.y; |
| if ((int(x_170) < 90)) { |
| const int x_177 = data[2]; |
| grey = (0.5f + (float(x_177) / 10.0f)); |
| } else { |
| const float x_182 = gl_FragCoord.y; |
| if ((int(x_182) < 120)) { |
| const int x_189 = data[3]; |
| grey = (0.5f + (float(x_189) / 10.0f)); |
| } else { |
| const float x_194 = gl_FragCoord.y; |
| if ((int(x_194) < 150)) { |
| discard; |
| } else { |
| const float x_201 = gl_FragCoord.y; |
| if ((int(x_201) < 180)) { |
| const int x_208 = data[5]; |
| grey = (0.5f + (float(x_208) / 10.0f)); |
| } else { |
| const float x_213 = gl_FragCoord.y; |
| if ((int(x_213) < 210)) { |
| const int x_220 = data[6]; |
| grey = (0.5f + (float(x_220) / 10.0f)); |
| } else { |
| const float x_225 = gl_FragCoord.y; |
| if ((int(x_225) < 240)) { |
| const int x_232 = data[7]; |
| grey = (0.5f + (float(x_232) / 10.0f)); |
| } else { |
| const float x_237 = gl_FragCoord.y; |
| if ((int(x_237) < 270)) { |
| const int x_244 = data[8]; |
| grey = (0.5f + (float(x_244) / 10.0f)); |
| } else { |
| discard; |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| const float x_248 = grey; |
| const float3 x_249 = float3(x_248, x_248, x_248); |
| x_GLF_color = float4(x_249.x, x_249.y, x_249.z, 1.0f); |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 gl_FragCoord_param : SV_Position; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| const main_out tint_symbol_3 = {x_GLF_color}; |
| const tint_symbol_2 tint_symbol_5 = {tint_symbol_3.x_GLF_color_1}; |
| return tint_symbol_5; |
| } |